

Find the Pencil Hat (11:23)Ĭontinue right to enter the painter's basement. Talk to the painter, who will ask you to find their pencil. Continue up and to your right until you come to a red umbrella jump on it to bounce up to the higher ledge on your right, and enter the house covered in dripping paint. Jump into the tree on your left, and jump up to the ledge on your right. (10:49)Įxit the baskick champion's house and jump on to the roof to collect the 'Baskick champion' trophy (1/18), which will appear after winning a game of baskick. Should you reach seventy coins earlier than this guide, you can ignore further instructions to collect coins. This guide will assume you only had to win three games to unlock the ' The winner takes it all' achievement, and that you will need another fifty five coins to unlock the ' Cresus' achievement. On your third consecutive win, you will at least have another ten coins (15/70), and your first achievement.Įach time you win a game of baskick, you will be given five coins but there is no penalty for losing. With each win, you will be given five coins (5/70).

Often, the ball will fall down and be pushed into the spring pushing it back to you to make consecutive goals. Kicking the ball while running or jumping will kick it further, but if you're standing directly under the right corner of the scoreboard, you should be able to kick the watermelon directly into your goal. Try to keep the ball on the right side of the room whenever possible, and try to stay out of kicking distance of your opponent. This shouldn't be very difficult, as the opponent AI is not particularly smart. Your first objective is to win three games in a row. Springs at each side of the room will push the ball back towards the centre of the room, should the ball hit a corner. You can kick your opponent to push them back, but they do the same to you, should you get close enough. To score, you need to kick the watermelon into the basket on the right side. Baskick (04:57)īaskick is pretty straight forward. There are two achievements linked with playing this mini-game. Talk to the villager, and say yes to a game of baskick. Return back to the village and a villager will appear, thanking you and suggesting that you go and visit the painter.Ĭontinue back through the village, and enter the building with the poster of a villager kicking a watermelon. Kick the spider, who will fly across the broken bridge and create a new bridge out of web. Jump into the tree next to the bridge, and a spider will drop down. Jump into the water, and jump back out to the left. Once you have been let out of the cage, return to the left until you come to the broken bridge. Scroll through the dialogue until the villagers let you out, asking you to repair the bridge. Once they finish talking, continue right until you get captured. Jump out of the water and continue right until you find some villagers. Cross the bridge, which will collapse and drop you into the water. Exit back to the mountain side, and continue right until you come to a bridge. Bounce on the mushroom to the left to reach the higher platform, and interact with it to find the dancing beetle (1/5). When you come to the small flat with the two rocks, roll through the hidden gap to the left, and fall down into the hidden room. Kick open the door to your cave and jump over the group of rocks to make your way down the mountain. Say your goodbyes to the ghost, and continue up to the right to exit Piku's cave. From here, jump across to the ledge on your right, and up to the top platform. These squares will break shortly after you touch them, so quickly make your way across them and up to the ledge on the very left. Continue past the ghost, and jump back up and to your left to the platforms with the grey squares. When you reach the edge of the purple pool, jump up to the ledge on your right. When you get to the rock, kick it to push it out of your way. Continue right across the hanging platform, and use the mushroom in the next room to bounce up to the hanging platform on the right side.Ĭontinue across the hanging platform to the left, and roll under the narrow ceiling. On the far left, you will find a mushroom that you can bounce on to reach the floating platform. Kick the rock three times to break it, and continue up the ledges into the next room. Jump across the three hanging platforms to the ledge with the ghost. Jump up and take the upper path, rolling under the lowered ceiling. Once you have control, jump out to the right, and keep going until you meet back up with the ghost.
